Improvement Beginner

Every Chess Rule Explained

Whether you're completely new to chess or need a refresher on the finer rules, this guide covers everything: how each piece moves, special rules (castling, en passant, promotion), draw conditions, and tournament etiquette.

How pieces move

  • King: One square in any direction.
  • Queen: Any number of squares in any direction.
  • Rook: Any number of squares along ranks or files.
  • Bishop: Any number of squares diagonally.
  • Knight: L-shaped (2+1), can jump over pieces.
  • Pawn: One square forward (two on first move), captures diagonally. Try these moves against the computer.

Special rules

  • Castling: King moves two squares towards a rook; the rook jumps over. Conditions: neither piece has moved, no pieces between, king not in/through/into check.
  • En passant: If a pawn advances two squares past an enemy pawn, the enemy pawn can capture it "in passing".
  • Promotion: A pawn reaching the last rank becomes a queen, rook, bishop, or knight.

Draw conditions

  • Stalemate: No legal moves but not in check = draw.
  • Threefold repetition: Same position three times = draw claim.
  • 50-move rule: 50 moves without a capture or pawn move = draw claim.
  • Insufficient material: K vs K, K+B vs K, K+N vs K = automatic draw.
  • Agreement: Both players agree to a draw.

Checkmate

Check: The king is attacked. You MUST get out of check. Checkmate: The king is attacked AND there's no escape, game over. The goal of chess is to deliver checkmate. Study every checkmate pattern.

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