Chess Glossary
Definitions for 27 essential chess terms. Click any term for a full explanation and related ideas.
Blunder
A very bad move that significantly worsens your position.
Castling
A king-and-rook move that improves king safety.
Check
A direct attack on the king that must be answered immediately.
Checkmate
The king is in check and cannot escape — the game ends.
Development
Bringing your pieces out to active squares in the opening.
Discovered Attack
Moving one piece unveils an attack from another behind it.
En Passant
A special pawn capture of a pawn that just advanced two squares.
Endgame
The final phase, with few pieces left on the board.
Fianchetto
Developing a bishop to a long diagonal via b2, g2, b7 or g7.
Fork
A single piece attacking two or more enemy pieces at once.
Gambit
Sacrificing material (usually a pawn) early for activity.
Initiative
The ability to make threats that force the opponent to respond.
Isolated Pawn
A pawn with no friendly pawns on adjacent files.
Opening
The first phase of a game, governed by development principles.
Opposition
A king-and-pawn endgame technique of facing kings.
Outpost
A square (often for a knight) that can't be attacked by enemy pawns.
Passed Pawn
A pawn with no enemy pawns able to stop it promoting.
Pawn Structure
The arrangement of pawns, which shapes a game's plans.
Pin
A piece that cannot move because a more valuable piece sits behind it.
Promotion
A pawn reaching the last rank becomes a stronger piece.
Sacrifice
Giving up material for a greater positional or attacking gain.
Skewer
Like a pin in reverse: a valuable piece is forced to move, exposing one behind it.
Stalemate
No legal move and not in check — the game is a draw.
Tactic
A short forcing sequence that wins material or mates.
Tempo
A single unit of time — one move.
Zugzwang
A position where any move you make worsens your position.
Zwischenzug
An in-between move inserted before an expected reply.