WGMBenmesbah, Natacha vs FMVallee, Louis

0-1 · Vallee, Louis won DOLE Open Aix-en-Provence 2026, Round 4 2224 – 2392
FMVallee, Louis
Black · 2392
WGMBenmesbah, Natacha
White · 2224
Moves Broadcast
1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20.21.22.23.24.25.26.27.28.29.30.31.32.33. 0-1
← Prev board Board 20 of 20
Raw PGN
[Event "Round 4: Benmesbah, Natacha - Vallee, Louis"]
[Site "https://lichess.org/broadcast/dole-open-aix-en-provence-2026/round-4/ldXbtbuN/pVgRjLfe"]
[Date "2026.07.21"]
[Round "4.4"]
[White "Benmesbah, Natacha"]
[Black "Vallee, Louis"]
[Result "0-1"]
[WhiteElo "2224"]
[WhiteTitle "WGM"]
[WhiteFideId "642002"]
[BlackElo "2392"]
[BlackTitle "FM"]
[BlackFideId "45103291"]
[Variant "Standard"]
[ECO "B27"]
[Opening "Sicilian Defense: Hyperaccelerated Dragon"]
[UTCDate "2026.07.21"]
[UTCTime "11:30:08"]
[BroadcastName "DOLE Open Aix-en-Provence 2026"]
[BroadcastURL "https://lichess.org/broadcast/dole-open-aix-en-provence-2026/round-4/ldXbtbuN"]
[GameURL "https://lichess.org/broadcast/dole-open-aix-en-provence-2026/round-4/ldXbtbuN/pVgRjLfe"]

1. e4 { [%eval 0.18] [%clk 1:36:00] } 1... c5 { [%eval 0.32] [%clk 1:40:44] } 2. Nf3 { [%eval 0.2] [%clk 1:36:26] } 2... g6 { [%eval 0.34] [%clk 1:40:04] } 3. c3 { [%eval 0.24] [%clk 1:36:49] } 3... Nf6 { [%eval 0.49] [%clk 1:35:31] } 4. e5 { [%eval 0.48] [%clk 1:37:15] } 4... Nd5 { [%eval 0.53] [%clk 1:35:55] } 5. d4 { [%eval 0.47] [%clk 1:37:42] } 5... cxd4 { [%eval 0.44] [%clk 1:36:17] } 6. Qxd4 { [%eval 0.41] [%clk 1:38:09] } 6... Nc7 { [%eval 0.48] [%clk 1:36:27] } 7. Be2 { [%eval 0.2] [%clk 1:32:26] } 7... Nc6 { [%eval 0.22] [%clk 1:36:14] } 8. Qh4 { [%eval -0.13] [%clk 1:32:53] } 8... Ne6 { [%eval -0.18] [%clk 1:35:50] } 9. Bh6 { [%eval -0.16] [%clk 1:30:28] } 9... Qb6 { [%eval -0.14] [%clk 1:34:15] } 10. b4 { [%eval -0.16] [%clk 1:27:10] } 10... Qc7 { [%eval -0.19] [%clk 1:32:35] } 11. Bxf8 { [%eval -0.21] [%clk 1:26:55] } 11... Rxf8 { [%eval -0.15] [%clk 1:31:26] } 12. Qe4 { [%eval -0.35] [%clk 1:23:45] } 12... f5 { [%eval -0.27] [%clk 1:28:58] } 13. exf6 { [%eval -0.39] [%clk 1:22:59] } 13... Rxf6 { [%eval -0.43] [%clk 1:29:00] } 14. g3 { [%eval -0.4] [%clk 1:19:37] } 14... b6 { [%eval -0.23] [%clk 0:58:52] } 15. O-O { [%eval -0.28] [%clk 1:18:03] } 15... Bb7 { [%eval -0.24] [%clk 0:57:22] } 16. Qe3 { [%eval -0.27] [%clk 1:17:14] } 16... O-O-O { [%eval 0.1] [%clk 0:54:50] } 17. Na3?! { [%eval -0.5] } { Inaccuracy. Nbd2 was best. } { [%clk 1:17:22] } 17... Kb8 { [%eval -0.55] [%clk 0:44:57] } 18. Nb5 { [%eval -0.73] [%clk 1:15:58] } 18... Qc8 { [%eval -0.51] [%clk 0:45:18] } 19. a4 { [%eval -0.88] [%clk 1:08:47] } 19... Rdf8 { [%eval -0.73] [%clk 0:42:50] } 20. Nd2 { [%eval -0.66] [%clk 1:05:40] } 20... Rf5 { [%eval -0.74] [%clk 0:35:11] } 21. Bg4 { [%eval -0.62] [%clk 0:50:25] } 21... Re5 { [%eval -0.84] [%clk 0:29:38] } 22. Qd3 { [%eval -0.81] [%clk 0:50:30] } 22... h5 { [%eval -0.84] [%clk 0:24:53] } 23. Bh3 { [%eval -0.75] [%clk 0:49:10] } 23... h4 { [%eval -0.34] [%clk 0:22:02] } 24. f4 { [%eval -0.37] [%clk 0:33:17] } 24... Rh5 { [%eval -0.42] [%clk 0:20:41] } 25. Bxe6?? { [%eval -2.55] } { Blunder. Bg4 was best. } { [%clk 0:27:17] } 25... dxe6 { [%eval -2.33] [%clk 0:18:54] } 26. Qxg6?! { [%eval -3.27] } { Inaccuracy. g4 was best. } { [%clk 0:27:10] } 26... Rd5 { [%eval -3.63] [%clk 0:18:14] } 27. Ne4 { [%eval -3.53] [%clk 0:26:47] } 27... a6 { [%eval -3.77] [%clk 0:16:58] } 28. c4 { [%eval -3.73] [%clk 0:21:39] } 28... Rg8 { [%eval -3.45] [%clk 0:16:02] } 29. Qh7 { [%eval -3.79] [%clk 0:20:23] } 29... Rh8 { [%eval -3.55] [%clk 0:15:57] } 30. Qg7 { [%eval -3.59] [%clk 0:19:14] } 30... Rdh5? { [%eval -1.99] } { Mistake. Rdd8 was best. } { [%clk 0:14:49] } 31. Ng5?? { [%eval -5.32] } { Blunder. Nbd6 was best. } { [%clk 0:12:48] } 31... hxg3 { [%eval -5.31] [%clk 0:14:27] } 32. hxg3 { [%eval -5.79] [%clk 0:13:08] } 32... axb5 { [%eval -4.77] [%clk 0:11:45] } 33. cxb5?? { [%eval #-9] } { Checkmate is now unavoidable. axb5 was best. } { [%clk 0:11:35] } 33... Nxb4 { [%eval #-8] [%clk 0:11:06] } 0-1

Relayed live from Lichess Broadcasts. Engine analysis runs in your browser (opt-in). Finished games are archived to Legends.